Adventure Skirmish rules wip2

Wounded status; It looked good on paper, but not made out of paper. Instead of flipping the character's card when they reach 0 health it's easier to clear any other status markers off the card and place a "Wounded (-2)" marker on the card. 
I've been looking through the old Metagaming TFT rule-books, mainly looking for examples of what not not to do; Lists of Talents with no explanation or the explanations scattered throughout the books. Weapons with incomprehensible names and no description so you have to guess what it is from the weapons statistics. I'll try to keep things clean and concise.
There are traits for specialist skills and traits for weapons. Anybody can pick up a weapon and use it. But if a character has a Trait for it then they are skilled in it's use and get a +1 bonus that they can use for either To Hit or Damage rolls.
There is, however, a penalty for trying to use Alien weaponry.
 
The revised cards;
 
 

Adventure Skirmish rules work in progress

I've been working on some adventure skirmish game rules for a long time and just recently a piece fell into place in my head and clicked. I'm not shooting for an RPG system as I've been greatly enamored of the rules "lite" systems that have been proliferating over the past five years. I've been trying to solve issues without resorting to lots of stats but d20 systems have conditioned me to default to too many stats and saves. I wanted less. Two Hour Wargames really only has one stat; Reputation. Song of Blades systems have two; Quality and Combat. And The Fantasy Trip that I played in more than 30 years ago really only had three; Strength, Dexterity, and Intelligence. And that's what finally clicked for me. You don't use the stats to modify some other roll for an action, the stats are the target numbers for the actions, which are then modified by traits and the situation. When Characters and Heroes Health reaches 0 their card flips over and they can continue but their stats are reduced due to injuries. That's the basics, I'll write more later.
In the meantime here is a preview card of a basic soldier;